I’ve never been comfortable with Touch Foo’s style. If you’re inclined to hunt down every last treasure chest (and earn the related Game Center achievement), expect to put in more time. And that eight hours of content? That’s just for the main game. In the eight hours I spent with the game I only bungled one or two jumps with my hand out of place, a better than reasonable margin of error. On-screen directional controls are so often awkward, but they’re flawless here. It’s done an outstanding job of building it in the process.įrom the controls to the upgrade mechanics, nearly everything in Swordigo works better than you might expect. But Touch Foo has done more than create a game in an under-represented niche. Swordigo has all the things you’d expect from a good hack-n-slash: boss battles, sword combat, spell slinging, character upgrades and a ton of exploration. Soosiz, the studio’s first release won our hearts with a combination of novel design and great controls. Touch Foo is building a reputation for impressive games. But the genre has stumbled en route to the App Store, and we’ve been left waiting for a classic of the mobile era. We were playing through better hack and slash adventures twenty years ago. Swordigo shouldn’t be as refreshing as it is.
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